Please first use our new online patching page to install: https://smash64.online/remix
If that causes issues, follow the instructions below:
Download and unzip the Smash Remix release file
Take your legally acquired ROM and drag it onto the appropriate icon for your operating system
Example: Windows users, drag your ROM onto windows-drag-here (or windows-drag-here.bat)
Read any dialog windows that pop-up
Find your patched ROMs in the output directory
Special note for OSX users:
Apple has stronger restrictions on running unsigned apps from the Internet. You must perform an extra step before you can drag your ROM onto osx-drag-here. You can see more information here. I recommend the following:
PATCH NOTES 1.3.0
CHARACTERS
* Dedede added* Marina Liteyears added* Polygon Bowser added* Polygon Wolf added* Polygon Dr. Mario added* Polygon Wario added* Polygon Lucas added* Polygon Sonic added* Polygon Sheik added* Polygon Marina added* Vanilla Polygon characters no longer make sounds on Victory and Select Screens* Young Link - Model Updated - Updated facial expressions - Down Air Hitbox priority adjusted and spike harder to connect - Forward Air damage and knockback increased - Grab no longer uses hookshot - Up Special revised - Neutral Special speed increased and knockback reduced - Down Special changed to Bombchu - Hurtboxes updated - Attribute adjustments > Fall Speed Accel: 3.2->3.4 > Max Air Speed: 34 ->33 > Air Accel: 0.05 -> 0.035 > Base Jump Height: 37 -> 45 > Jump Height Multiplier: 0.7 -> 0.6 > Jump2 Height Multiplier: 0.95 -> 0.9* Ganondorf - Downbounce/Downstand animation textures changed* Marth - Downbounce/Downstand animation textures changed* Kirby - Falco Phantasm flash gfx fixed - Sonic power now has correct startup delay* Sheik - Victory Music added - Forward Throw animation improved - Hurtboxes updated* Bowser - Hurtboxes updated* Giga Bowser - In match logo updated - Hurtboxes updated* Conker - Grenade will no longer hit allied players when Team Attack is off* AI Improvements - Remix cast will connect their attacks more reliably - Remix cast is less likely to SD - Remix cast will utilize specials similar to the vanilla cast - Ness and Lucas > No longer recovers at a fixed angle > Won't try to absorb Sheik's Needle or Conker's Nut - Removed Remix AI Improvements from Vanilla 1P, RTTF and All-Star modes - Level 10 added > Multi-shine added for Fox clones and Lucas > Shield-dropping capability added > Added additional ledge get-up option > Will never taunt > Can attempt short-hop attacks > Jigglypuff will attempt Rest > Kirby can use up-tilt more often
STAGES
* Marina Break the Targets added* Marina Board the Platforms added* Dedede Break the Targets added* Dedede Board the Platforms added* Glacial River Remix added as Remix variant of Glacial River* Dracula's Castle added* Reverse Castle added as Remix variant of Dracula's Castle* Mt. Dedede added* Pirate Land Cannon Ball is now unreflectable* Great Bay water now functions like Pirate Land's water* Toad's Turnpike now has Waluigi Pinball as an alternate track* Sector Z Omega crash fixed* Fountain of Dreams - Gourmet Race (Melee) updated - Vs. Marx loop point fixed - Pop Star updated* Peach's Castle II - Metal Cap song updated* Big Blue updated* Smashville updated* Dragon King stage revised - Dragon King Track replaces Melee Menu Theme as main track* Dragon King Remix variant added* Cool Cool Mountain removed unused clipping and tornado to benefit CPUs* Onett - Bein' Friends track replaces Pollyanna, which has increased likelihood of being played - Crash related to Blue Falcon entry animation has been fixed* Pokemon Stadium - Red/Blue Champion track was updated* Subcon - Super Mario Bros. 2 Medley added as alternate track* Corneria - Star Wolf track updated* Mementos - The Days My Mother Was There replaces Blooming Villian* Planet Clancer - Esperance track updated - Main track name changed to "Mischief Makers Titlescreen" - Troublemaker alternate track added* Peach's Castle - Fixed bug that caused hazard toggle to also affect movement* Gerudo Valley track updated* Delfino Island - Super Mario World Title/Credits added as alternate track* Warioware - WarioWare, Inc. added as main track* Kitchen Island - Stonecarving City set as alternate track and updated* Showdown - Final Destination (Brawl) replaces Gourmet Race (Piano) as main track* Rainbow Road - Movement SFX won't play when movement is off* Tal Tal Heights training mode BG changed to blue* Congo Falls - Snakey Chantey track updated* Green Hill Zone track updated* Winter Dreamland - Frozen Hillside added as alternate track* Dr. Mario Stage - Fever track updated* Hyrule Temple main track updated* Smashketball - International Superstar Soccer 64 Menu Theme added as alternate track* Dreamland Beta Stages - Green Greens replaces Gourmet Race (Alt) as main track* Bowser's Stadium - Bowser's Road track updated - Bowser bomb glitch during kirby entry fixed * New Pork City - Unfounded Revenge track updated
SINGLEPLAYER
* Ness 1P highscore issue fixed* Remix Victory Image updated* Fixed 1P practice SFX bug when retrying after beating Master Hand* Remix 1P Mode - Remix Polygons replace vanilla Polygons - Added Tiny Team - Mushroom items now disqualifies the "No Item" bonus in 1P - CPU Giant size no longer persists after exiting Remix 1P - Removed Osohe Castle from Lucas's stage pool - Fixed New Record call for Board the Platforms Remix characters - Fixed Stage 9 bug* Allstar Mode - no longer shows 1p Smash Ball icon - no longer crashes in certain circumstances when non-player controller presses start
GENERAL
* Added Toggle 'Cruel Z-Cancel Mode'* VS Pause - D-Pad Right cycles through the stage's music tracks - D-Pad Down picks a random music track - There is now a maximum zoom level for camera controls* Character Select Screen - Press L for random character select on VS/12CB - Number of slots increased to 30 - Tokens are smaller in VS CSS - Extended cursor range - Boosted loading times - Dpad support added for cursor* J Hazards mode renamed to Whispy Mode - Super and Hyper Whispy Modes added* Added 'Dpad map' CSS panel menu option - Available macros are: 'Smash', 'Tilt', 'Special', or 'Movement' - When using 'Movement', Shield is mapped to L and Taunt is mapped to Z* Restored unused VS screen transitions* Debug transition crash fixed* 12 Character Battle Updated - Added 'Polygon' preset - Fixed crash when a panel is N/A and no P2 controller plugged in - Fixed Character Select Screen crash due to extra costumes - Now, only winning human tokens can be picked up - Fixed loophole that allowed changing cpu if a pressed on same frame while hovering over an invalid portrait and changing to cpu* Giant Mewtwo Saffron City DL crash fixed* Music previewed in Remix toggles now persist in menu* Disabled cinematic entry for Scene Camera mode* Absorb and Reflect hitboxes now visible with unique colors* Music profiles updated* Credits Updated* Extended handicap options to include 1p handicaps* Combo Meter Updated - expanded to 1p modes - combo meter becomes hidden when SCORE +/-1 appears* Added Toggle 'Tripping' - If enabled, characters have a random chance of tripping when doing dash, dashdance, or turnrun actions - Probability values: Off / Low / High / "Brawl" (i.e.Veryhigh) - 'Low' odds are 1% (1.25% for turnrun)* Added Out of Shield options 'Neutral Air' and 'Down Special' for shield break mode* Instrument Updates - Piano Instrument improved - Choir Oohs improved - Acoustic Guitar added - Pizzicato Strings added * Fixed vs css variant/original model swapping when pressing b to return token
ITEMS
* Pitfall added* Mushroom Changes - Increased KO potential - No longer instantly damages the player who initially attacks it - Fixed crash if spawning while there are already too many items in play* Blue Shell Changes - Fixed crash if spawning while there are already too many items in play* Franklin Badge Changes - Players with a Franklin Badge are now completely immune to projectiles and items - Duration changed from 20 > 30 seconds - Fixed bug where it deactivates for a frame while the player changes actions - Franklin Badge is now cleared from player sooner as when KO'd. May prevent carry-over in 1P team games. - Fixed bug in training mode where expiry would allow the player to move while paused